Was just scrolling through the latest submissions and saw this. Incredible for a first attempt! I really like the mechanic, the arrows on the characters design are an excellent subtle indicator too :)
In terms of feedback, I'd say look into level & world design. Things look nicer when they are in context (e.g. spikes on a roof, ball hanging from a crane, etc) as opposed to just floating in the void.
Thank you for the kind words and feedback. Level design is one of my weaker points as of right now and I'm glad you pointed out the spike and ball because I didnt know if the player would think anything of it.
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Was just scrolling through the latest submissions and saw this. Incredible for a first attempt! I really like the mechanic, the arrows on the characters design are an excellent subtle indicator too :)
In terms of feedback, I'd say look into level & world design. Things look nicer when they are in context (e.g. spikes on a roof, ball hanging from a crane, etc) as opposed to just floating in the void.
Keep it up! This was excellent.
Thank you for the kind words and feedback. Level design is one of my weaker points as of right now and I'm glad you pointed out the spike and ball because I didnt know if the player would think anything of it.